This recipe will cover how to quickly create a large area of terrain using displacement maps.
The following steps will help you to successfully create a terrain:
1. The first thing you will need to do is create an appropriate displacement map using Photoshop or another software package. I created this displacement map using Filter | Render | Clouds in Photoshop and multiplied a Filter | Sketch | Stamp version of the clouds render on top of it for the higher raised areas. This is shown in the following screenshot:
2. Once you have a displacement map you are happy with, you can go into the top menu of Mudbox and explore the Maps drop-down menu. Here you will mouse over Sculpt Model Using Displacement Map and find New Operation.... Click on this for further options.
3. Now you will see this menu, where you will choose a Target Mesh for the displacement map to be applied to, as shown in the following screenshot:
4. The next option is where you will set your displacement...