Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a terrain


This recipe will cover how to quickly create a large area of terrain using displacement maps.

How to do it...

The following steps will help you to successfully create a terrain:

  1. 1. The first thing you will need to do is create an appropriate displacement map using Photoshop or another software package. I created this displacement map using Filter | Render | Clouds in Photoshop and multiplied a Filter | Sketch | Stamp version of the clouds render on top of it for the higher raised areas. This is shown in the following screenshot:

  2. 2. Once you have a displacement map you are happy with, you can go into the top menu of Mudbox and explore the Maps drop-down menu. Here you will mouse over Sculpt Model Using Displacement Map and find New Operation.... Click on this for further options.

  3. 3. Now you will see this menu, where you will choose a Target Mesh for the displacement map to be applied to, as shown in the following screenshot:

  4. 4. The next option is where you will set your displacement...