This chapter will show you different tools and tricks you can use to add finer details to your models. These finer details are mostly achieved by using stamps and stencils to help you sculpt.
While working your way through these recipes, keep in mind that the details you sculpt are limited to the resolution of the mesh you are sculpting on. If you plan on extracting texture maps from your sculpt, then the detail is also limited by the resolution of the texture maps that you extract.
The fine-detailing stage of a project is the stage that most beginner and intermediate artists tend to be in a hurry to get to. It is important to step back and look at your sculpt with a critical eye, to determine if your foundations are strong. Are your silhouettes creating interesting shapes? Do the shapes convey the feeling that you want the viewer to experience? Does your model have a focal point? Do other details in your model support the focal point? Are your proportions correct? It's easy...