Book Image

Ouya Unity Game Development

By : Gary Riches
Book Image

Ouya Unity Game Development

By: Gary Riches

Overview of this book

Ouya is a microconsole running its own version of the Android operating system. The console features an exclusive Ouya store for applications and games designed specifically for the Ouya platform. It runs a modified version of Android 4.1 Jellybean, and is open to rooting without voiding the warranty. All systems can be used as development kits which allow any Ouya owner to be a developer without any licensing fee. Ouya Unity Game Development offers detailed, easy-to-follow, step-by-step instructions which will help you learn the ins and outs of Ouya development in Unity.From connecting your device with Android Debug Bridge to publishing it on the Ouya Developer Portal, this book will explain the processes involved in creating a game from scratch. As you progress through the book, you will learn about scenes, prefabs, sounds, models, and animations. By the end of the seventh chapter, you will have a 3D game with multiple levels, the possibility of in-app purchases, and controller support that runs on both the Ouya and an Android phone. Starting with an introduction to Ouya, you will learn how to set up an environment and render game levels on Ouya. You will learn how to change levels and how to save the current level. You will then dive into Ouya controller integration and character animation. This book will also teach you the workings of audio source components, and will show you how to add textures to prefabs. Finally, you will learn how you can monetize the game. By the end of this book, you will have the game running on Ouya and geared up to create games on your own.
Table of Contents (15 chapters)
Ouya Unity Game Development
Credits
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Connecting Ouya to your Windows computer


The process here is different for Windows 7, Windows 8, and OS X. Let's cover Windows first.

Note

Windows 8 users will need to disable driver signature verification to install the unsigned Android driver. This involves restarting your PC, so do this before you start. See https://devs.ouya.tv/developers/docs/windows8.md for step-by-step instructions.

Before we get up and running, we need to make sure that Ouya will be recognized by Windows so that we will be able to build to it. The first step of this is to add some paths to your PATH environment variable. This will enable us to run the executables in the Android SDK folder from directory via the command line.

  1. Open My Computer.

  2. From the left-hand panel, right-click on My Computer and click on Properties.

  3. From the left-hand panel, click on Advanced system settings.

  4. Click on the Environment Variables… button.

  5. If the PATH variable already exists in the User variables table select it and click on the Edit… button...