Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Understanding how to animate a 3D model


Although the objective of this book is not to teach you how to animate a model, it is important to understand how animation is done so that you can understand better how to get game characters in a game to move and behave according to design.

As mentioned earlier, we can animate 3D models using tools, such as Maya or 3ds Max. We can then record their changes and then render these animations on screen when needed.

Preparing before animation

In game development, the creation of animation falls under the responsibility of an animator. Before an animation can be first created, we need to first have a 3D model that's been created by a 3D modeler. The 3D modeler is responsible for giving the object its shape and texturing it. Depending on the type of object we're dealing with, the exact process to get an object properly rigged can be slightly different. Rigging needs to be done before handing over the object to the animator to create specific animations. Sometimes...