Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introducing cinematics


Cinematics were developed largely for motion pictures, films, and movies. Today, we apply cinematic techniques to non-interactive game sequences, known as cut scenes, to enhance the gaming experience. The overall gaming experience has to be designed with cut scenes in mind as they usually fulfil certain game design objectives. These objectives are often slotted in between gameplay to enrich the storytelling experience in games.

Very much like shooting a movie, we would need to decide what kind of shots need to be taken, which angles to shoot from, how much zooming is needed, how many cameras to use, and what path the camera needs to take in order to develop a motion picture sequence of our object/objects of focus. The techniques employed to create this clip are known as cinematic techniques.

So, in this chapter, we will first go through a few key objectives that explain why cinematics are needed in games, and you learn a couple of simple cinematic techniques that we...