Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Meshing an example map


Watching a single mesh being placed is nice and all, but actually watching an example workflow is one of the best ways to see some of the tricks you can use to really polish a level up. In this section, we will be doing just that.

Getting ready

This recipe assumes that you have the example project and the level I provided (ModernHouseBase) opened that is included in the example code which you can access from Packt's website.

How to do it…

Let's first export one of these rooms so that we can give them to our artist to work with:

  1. Let's first add in a door. Move your viewport to the first floor of the house to the right of the deck where you can see the glass opened up.

  2. Once there, let's access the StarterContent/Props folder and select the SM_Door object and drag it into the world. Once placed, it will need to be rotated to face our doorway (-90 degrees). After this, use the Translate tool to move the door into the doorway, leaving 10 units of space in the Z and X directions...