We've seen how to build levels using BSP and meshes. This is really great for man-made structures, such as office buildings, houses, and floors, which are all made of things that look similar to each other. However, things outdoors are very chaotic, with changes in elevation and randomness everywhere. To help facilitate that, Unreal has tools such as Landscapes that allow us to create massive worlds that our players can interact in.
Unreal Engine Game Development Cookbook
By :
Unreal Engine Game Development Cookbook
By:
Overview of this book
Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Acquainted with the UE4 Interface
Level Design – Building Out Levels or Greyboxing
Creating Quality Interior Environments
Building the Great Outdoors – Exterior Environments
Lights, Camera, Action – Cinematics
Lighting and Shadows
Art Pipeline – Working with Materials
Blueprint Scripting – Level Effects
C++ Programming – Gameplay
User Interface
Publishing and Deployment
Index
Customer Reviews