Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a landscape


One of the first things that we will need to do to work with build terrain is to create a landscape through Unreal Engine's Landscape mode, so let's get started!

Getting ready

Before we start working within the Unreal Editor, we will need to have a project to work with:

  1. First, open up the Unreal Editor by clicking on the Launch button from Unreal Engine Launcher.

  2. Start a new project from the Project Browser tab by selecting the New Project tab. Select First person and make sure that With Starter Content is selected. Give the project a Name (Cookbook_Chapter4). Once you are done, click on Create Project.

How to do it…

Now that we have our project set up, let's get started with building a landscape:

  1. With the editor up, we will first want to create a new level for us to work in. To do this, go to the top-left of the screen and select File | New Level… or press Ctrl + N.

  2. From here, you'll have the New Level window pop up. Click on the Default template, and you will have an empty...