Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Summary


That was a quick and simple chapter. We saw how to display the value, held by variables of different types using sstream and then draw them over the top of the main game action using a second SFML View object.

We are nearly done with Zombie Arena now. All the screenshots show a small arena that doesn't take advantage of the full monitor. In the final chapter for this project, we will put in some finishing touches such as levelingup, sound effects, and saving the high-score . The arena can then grow to the same size as the monitor and far beyond.