Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Summary


We are finished with the Zombie Arena game. It has been quite a journey. We have learned a whole bunch of C++ fundamentals such as references, pointers, OOP, and classes. In addition, we have used SFML for managing cameras, vertex arrays, and collision detection as well. We learned how to use sprite sheets to reduce the number of calls to window.draw and speed up the frame rate. Using C++ pointers, the STL, and a little bit of OOP, we built a singleton class to manage our textures and in the next project we will extend this idea to manage all of our game's assets.

Coming up in the closing project of the book we will discover particle effects, directional sound, and split-screen multiplayer gaming. In C++, we will encounter inheritance, polymorphism, and a few more new concepts as well.