Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Controlling the game camera with SFML View


In my opinion, the SFML View class is one of the neatest classes. If after finishing this book you make games without using a media or gaming library, you will really notice the absence of View.

The View class allows us to consider our game as taking place in its own world, with its own properties. What do I mean? When we create a game, we are usually trying to create a virtual world. That virtual world rarely, if ever, is measured in pixels and rarely, if ever, will that world be exactly the same number of pixels as the player's monitor. We need a way to abstract the virtual world we are building, so that it can be whatever size or shape we like.

Another way to think of SFML View is as a camera through which the player views a part of our virtual world. Most games will have more than one camera or view of the world.

For example, consider a split screen game where two players can be in different parts of the same world, at different times.

Or consider...