Book Image

Beginning C++ Game Programming

Book Image

Beginning C++ Game Programming

Overview of this book

This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of objects, and more.
Table of Contents (24 chapters)
Beginning C++ Game Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
17
Before you go...

Creating a randomly generated scrolling background


We will create the function that makes a background in a separate file. We will ensure the background will be available (in scope) to the main function by using a vertex array reference.

As we will be writing other functions that share data with the main function, we will write them all in their own .cpp files. We will provide prototypes for these functions in a new header file that we will include (with an include directive) in ZombieArena.cpp.

To achieve this, let's first make the new header file. Right-click Header Files in the Solution Explorer and select Add | New Item.... In the Add New Item window, highlight (by left-clicking) Header File (.h), and then in the Name field type ZombieArena.h. Finally click the Add button. We are now ready to code the header file for our new function.

In this new ZombieArena.h header file, add the following highlighted code including the function prototype:

#pragma once 
using namespace sf;
int...