Book Image

Taking Blender to the Next Level

By : Ruan Lotter
Book Image

Taking Blender to the Next Level

By: Ruan Lotter

Overview of this book

If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you. This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You’ll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You’ll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you’ll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you’ll go over the final render settings and export your 3D animation masterpiece as a video. By the end of this Blender book, you’ll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Table of Contents (19 chapters)
1
Part 1: Modeling, Materials, and Animation Workflows
10
Part 2: Let's Do Some Physics
14
Part 3: Match Moving and Compositing

Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage

In this chapter, we're going to focus on compositing. Compositing is the process of combining different parts of your render into one final image or video. Compositing is extremely powerful because it gives you the ability to make adjustments to these different layers of your render without re-rendering the full image, which can save a lot of time. For instance, you can add image effects—such as color grading, hue and saturation, blur, and much more—to a certain object in your scene, such as a character or prop. You can even adjust the look of individual shadows.

In this chapter, we're going to composite our alien character with its walk-cycle animation from Chapter 8, Rigging and Animating Your 3D Cartoon Character, into the live-action scene that we tracked in Chapter 12, Matching Blender's Camera Movement to Live Action Footage.

These are the main topics we'll...