Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Using the TextureHolder class for all textures

Since we have our TextureHolder class, we might as well be consistent and use it to load all our textures. Let's make some very small alterations to the existing code that loads textures for the background sprite sheet and the player.

Changing the way the background gets its textures

In the ZombieArena.cpp file, find the following code:

// Load the texture for our background vertex array
Texture textureBackground;
textureBackground.loadFromFile("graphics/background_sheet.png");

Delete the code highlighted previously and replace it with the following highlighted code, which uses our new TextureHolder class:

// Load the texture for our background vertex array
Texture textureBackground = TextureHolder::GetTexture(
    "graphics/background_sheet.png");

Let's update the way the Player class gets a texture.

Changing the way the Player gets its texture

In the Player.cpp...