Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Saving and loading the high score

File i/o or input/output is a fairly technical subject. Fortunately for us, as it is such a common requirement in programming, there is a library that handles all this complexity for us. Like concatenating strings for our HUD, it is the C++ Standard Library that provides the necessary functionality through fstream.

First, we include fstream in the same way we included sstream:

#include <sstream>
#include <fstream>
#include <SFML/Graphics.hpp>
#include "ZombieArena.h"
#include "Player.h"
#include "TextureHolder.h"
#include "Bullet.h"
#include "Pickup.h"
using namespace sf;

Now, add a new folder in the ZombieArena folder called gamedata. Next, right-click in this folder and create a new file called scores.txt. It is in this file that we will save the player's high score. You can easily open the file and add a score to it. If you do, make sure it is quite a low score so...