Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Polymorphism

Polymorphism allows us to write code that is less dependent on the types we are trying to manipulate. This can make our code clearer and more efficient. Polymorphism means many forms. If the objects that we code can be more than one type of thing, then we can take advantage of this.

Important note

But what does polymorphism mean to us? Boiled down to its simplest definition, polymorphism means the following: any sub-class can be used as part of the code that uses the super-class. This means we can write code that is simpler and easier to understand and also easier to modify or change. Also, we can write code for the super-class and rely on the fact that no matter how many times it is sub-classed, within certain parameters, the code will still work.

Let's discuss an example.

Suppose we want to use polymorphism to help write a zoo management game where we must feed and tend to the needs of animals. We will probably want to have a function such as feed....