Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Building the SoundManager class

You might recall from the previous project that all the sound code took up quite a few lines of code. Now, consider that, with spatialization, it's going to get longer still. To keep our code manageable, we will code a class to manage all our sound effects being played. In addition, to help us with spatialization, we will add a function to the Engine class as well, but we will discuss that when we come to it, later in this chapter.

Coding SoundManager.h

Let's get started by coding and examining the header file.

Right-click Header Files in the Solution Explorer and select Add | New Item.... In the Add New Item window, highlight (by left-clicking) Header File (.h) and then, in the Name field, type SoundManager.h. Finally, click the Add button. We are now ready to code the header file for the SoundManager class.

Add and examine the following code:

#pragma once
#include <SFML/Audio.hpp>
using namespace sf;
class SoundManager...