Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Creating the Space Invaders ++ project

You can find the runnable code that represents the project at the end of this chapter in the Space Invaders ++ folder. It will take all of chapters 20, 21, and 22 to complete and make the project runnable again. The completed code that is runnable and represents the project at the end of Chapter 22, Using Game Objects and Building a Game, can be found in the Space Invaders ++ 2 folder.

Create a new project in Visual Studio with the same settings that we used in the previous four projects. Call the new project Space Invaders ++.

Inside the Space Invaders ++ folder, copy and paste the fonts, graphics, and sound folders and their contents from the download bundle. The fonts, graphics, and sound folders, as you would expect, contain the font and graphical and audio assets we will use in this game.

In addition, you will need to download the background file from https://opengameart.org/content/background-night.

Important note

This image...