Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

Coding the Bat class

The simple Pong bat example was a good way of introducing the basics of classes. Classes can be simple and short, like the preceding Bat class, but they can also be longer and more complicated and contain other objects made from other classes.

When it comes to making games, there is a few vital things missing from the hypothetical Bat class. It might be fine for all these private member variables and public functions, but how will we draw anything? Our Pong bat needs a sprite, and in some games, they will also need a texture. Furthermore, we need a way to control the rate of animation of all our game objects, just like we did with the bee and the clouds in the previous project. We can include other objects in our class in exactly the same way that we included them in the main.cpp file. Let's code our Bat class for real so that we can see how we can solve all these issues.

Coding Bat.h

To get started, we will code the header file. Right-click on Header...