Book Image

Beginning C++ Game Programming - Second Edition

By : John Horton
Book Image

Beginning C++ Game Programming - Second Edition

By: John Horton

Overview of this book

The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch
Table of Contents (25 chapters)
23
Chapter 23: Before You Go...

SFML vertex arrays and sprite sheets

We are nearly ready to implement the scrolling background. We just need to learn about SFML vertex arrays and sprite sheets.

What is a sprite sheet?

A sprite sheet is a set of images, either frames of animation, or totally individual graphics contained in one image file. Take a closer look at this sprite sheet, which contains four separate images that will be used to draw the background in our Zombie Arena game:

SFML allows us to load a sprite sheet as a regular texture, in the same way we have done for every texture in this book so far. When we load multiple images as a single texture, the GPU can handle it much more efficiently.

Tip

Actually, a modern PC could handle these four textures without using a sprite sheet. It is worth learning these techniques, however, as our games are going to start getting progressively more demanding on our hardware.

What we need to do when we draw an image from the sprite...