This recipe will go over how to create a vector displacement map so that you can use it to sculpt with complex stamps. This feature is unique to Mudbox and takes the idea of a displacement map one step further by allowing crevices and overhangs to be captured by the extracted texture map. Vector displacement technology is a very recent development and presents some unique methods to add to your workflow as an artist.
The first thing you are going to need is a sculpt that you would like to turn into a vector displacement stamp, or stencil. If you do not have your own details sculpted you can use the Vector Displacement Sculpt.mud
file to follow along with the recipe more closely. The following screenshot shows what this sculpt looks like:
Keep in mind that if you create your own details, they should be done on a flat plane for this exercise.