Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Extracting and using a vector displacement map for sculpting


This recipe will go over how to create a vector displacement map so that you can use it to sculpt with complex stamps. This feature is unique to Mudbox and takes the idea of a displacement map one step further by allowing crevices and overhangs to be captured by the extracted texture map. Vector displacement technology is a very recent development and presents some unique methods to add to your workflow as an artist.

Getting ready

The first thing you are going to need is a sculpt that you would like to turn into a vector displacement stamp, or stencil. If you do not have your own details sculpted you can use the Vector Displacement Sculpt.mud file to follow along with the recipe more closely. The following screenshot shows what this sculpt looks like:

Keep in mind that if you create your own details, they should be done on a flat plane for this exercise.

How to do it...

Now that you have your sculpt ready to go, we can start the extraction...