Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Revealing the wireframe for edge location


This recipe explains how to show the wireframe on your model. Knowing how the topology conforms to your surface will help you to accurately place the details as well as inform you of the problem areas. One thing to look out for are star shapes created by more than four edges. These can cause strange pinching issues when trying to sculpt on the surface. When you subdivide your model, these areas do not get any better. Subdividing your model will only add more edges to the star.

How to do it...

There are three ways that you can enable your wireframe in viewport.

  1. 1. First, go to Display and you will find a checkbox halfway down the list for wireframe. This will also show you which hotkey is assigned to this action. The following screenshot is what the menu should look like:

  2. 2. Another way to toggle the wireframe is to right-click inside your viewport. This menu shows some of the same options as the main menu but is condensed into fewer choices and is laid...