This recipe explains how to show the wireframe on your model. Knowing how the topology conforms to your surface will help you to accurately place the details as well as inform you of the problem areas. One thing to look out for are star shapes created by more than four edges. These can cause strange pinching issues when trying to sculpt on the surface. When you subdivide your model, these areas do not get any better. Subdividing your model will only add more edges to the star.
There are three ways that you can enable your wireframe in viewport.
1. First, go to Display and you will find a checkbox halfway down the list for wireframe. This will also show you which hotkey is assigned to this action. The following screenshot is what the menu should look like:
2. Another way to toggle the wireframe is to right-click inside your viewport. This menu shows some of the same options as the main menu but is condensed into fewer choices and is laid...