Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Matching a reference silhouette using the Grab tool


This recipe will show you how to use the Grab tool to line up your model's shape with a reference image. Keep in mind you can do this before and after you have added details to your model.

Getting ready

The following steps will help you to ready yourself in order to use the Grab tool:

  1. 1. First you will need the model that you will be sculpting.

  2. 2. Next go to Object List and right-click on the Front, Side or Top camera and choose Look Through. This all depends on which profile you are trying to line up.

  3. 3. Once you have brought in a model and chosen the camera angle that you plan on matching, you will want to go to the Image Browser tab and search for the image you would like your sculpt to match.

  4. 4. Then you will click either the Set Stencil or the Set Image Plane button on the top menu bar. If you are only using the image as a reference to line up your model, then using Set Image Plane will be fine. If you would like to paint features from...