This recipe will show you how to customize the simple Blinn material to achieve different looks.
The following steps will help you to customize the simple Blinn material:
1. Once you have a simple Blinn material created, you will want to apply it to your model by right-clicking on your model, selecting Assign Existing Material, and then clicking on Material.
2. Under the Properties tab you will see the color options for Diffuse, Specular, Ambient, and Shininess.
Diffuse: This specifies the base color of the material which in essence is a combination of the colors that bounce in all directions off the surface of an object. The colors that are absorbed by the object are not seen by the human eye.
Specular: This specifies the color of the specular highlight on the material.
Non-metallic objects, such as skin, should be given a hue that is the opposite of the diffuse color so that the highlight will show white. The reason for doing this is because...