Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Using a simple Blinn material


This recipe will show you how to customize the simple Blinn material to achieve different looks.

How to do it...

The following steps will help you to customize the simple Blinn material:

  1. 1. Once you have a simple Blinn material created, you will want to apply it to your model by right-clicking on your model, selecting Assign Existing Material, and then clicking on Material.

  2. 2. Under the Properties tab you will see the color options for Diffuse, Specular, Ambient, and Shininess.

    • Diffuse: This specifies the base color of the material which in essence is a combination of the colors that bounce in all directions off the surface of an object. The colors that are absorbed by the object are not seen by the human eye.

    • Specular: This specifies the color of the specular highlight on the material.

      Non-metallic objects, such as skin, should be given a hue that is the opposite of the diffuse color so that the highlight will show white. The reason for doing this is because...