Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a light


This recipe will show you how to create a light and modify its settings. Lighting is a very important part of presentation, whether you are working in games, movies, television, or just want to make something nice to look at. It is easy to spot a beginner by looking at the lighting of a particular object or scene.

The following is a list of a few things you should think about when setting up your lighting.

  • You almost never want your shadows to be pitch black. Try adding a low intensity blue light in your shadow areas to let some of your hard earned details show through the darkness. Keep in mind that the light color is situational. If you are in a cave with lava all around you, it might be more appropriate to boost the shadows with an orange light instead of blue.

  • Use lighting to draw the eye of the viewer. Restrict your full intensity lights to the areas of your model or scene that have been defined as your focal point. Other areas where light hits can still be lit brightly...