Book Image

Mudbox 2013 Cookbook

Book Image

Mudbox 2013 Cookbook

Overview of this book

"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality. "Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones "Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Table of Contents (16 chapters)
Mudbox 2013 Cookbook
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Enhancing your scene with viewport filters


This recipe will show you how to improve the believability of your scene using viewport filters. These filters allow a nice variety of post process effects to be applied within the viewport. This just means you can add some nice qualities to your view that are typically only seen when you render out the view in other software packages, which takes longer.

Getting ready

Once you have lit a scene and enabled shadows, you can apply Ambient Occlusion, Cavity Ambient Occlusion, Depth of Field, and Tonemapper filters to further improve the dynamics of your scene. For this recipe you can follow along using the Interior Demo.mud file that is present in the code files of this book, or you can set up your own scene.

If you are using the example that comes with the code assets of the book, then the viewport filters are turned on to begin with. Go ahead and turn these off before starting this recipe. Your scene should look like the following screenshot:

How to...