Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding weathering by copying and reusing textures


In this recipe, we will add some weathering surface attributes by creating another material to represent nail rust running from underneath each slate as though rain has carried it down the roof.

Getting ready

This recipe picks up from the end of the last one. If you have not completed that recipe you can download the start blendfile from the Packtpub website: slate-roof-03.blend.

Open this file in Blender and continue with the following steps.

How to do it...

We first need to create a new material to provide the rust stains that will be applied in the material node tree. The easiest way to achieve this is to temporarily unlink the current material slate-roof from our object to create a new one. The slate-roof material still exists because it is assigned to the node material. Normally, objects can only have a single material assigned, although it is possible to have different materials assigned to vertex groups as will be shown in Chapter 8, Assigning...