Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding oxidization weathering to our copper material


Copper doesn't stay that pristine for very long. Oxidization will soon turn its surface green. Often, this will happen in varying amounts across the surface because of material differences between plates and because of damage to any protective coating, as well as natural variations in weathering. All these things can help add artistic interest to a copper material, so let's see how to add some copper weathering to our material simulation.

Getting ready

Reload the copper-turret-05.blend created at the end of the previous recipe or download a pre-created file from the Packtpub website.

How to do it...

We can start by applying a green color that blends with the copper color to give more oxidization on the top half of the turret. We can use the Blender procedural texture Blend to achieve this.

  1. With the turret object selected, and the Texture panel active, select the next free texture slot and create a new texture of type Blend. You should name...