Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

How to move textures and create animation without moving a mesh


In the following recipes, we will see how a texture can be moved over time. We will examine the various methods to achieve this movement and then apply it to a real world example where the only thing that moves will be a texture.

Getting ready

For the first series of recipes, you will require the default scene with a cube mesh in the center. To this, add a plane mesh below the cube as though the cube is resting on its surface. Create a default material for this plane but set its Shadow settings to Receive, and Receive Transparent. This will ensure that some nice shadows will be cast as we work our way through the following recipes. Finally, move to the render panel and set the render dimension to 640 width and 360 height. We will be rendering several short animations and this smaller size will be more than adequate to observe the effect without extended render times.

Instructions within the text will indicate when it's necessary...