In the following recipes, we will see how a texture can be moved over time. We will examine the various methods to achieve this movement and then apply it to a real world example where the only thing that moves will be a texture.
For the first series of recipes, you will require the default scene with a cube mesh in the center. To this, add a plane mesh below the cube as though the cube is resting on its surface. Create a default material for this plane but set its Shadow settings to Receive, and Receive Transparent. This will ensure that some nice shadows will be cast as we work our way through the following recipes. Finally, move to the render panel and set the render dimension to 640 width and 360 height. We will be rendering several short animations and this smaller size will be more than adequate to observe the effect without extended render times.
Instructions within the text will indicate when it's necessary...