Being able to move, scale, and rotate a textures gives many opportunities to create some exciting textures. However, Blender offers much more within material and texture animation. One of the fundamental aspects of any material simulation is its color. We have seen how this can be changed in both the material and texture panels to produce a representation of any surface as it might appear in any slice of time. That means when we produce a leaf texture, we show it as it would be in the spring, summer, or autumn. We show a metal roof as it would appear after a few years of exposure to the elements. We see a rock on the seashore that changes its appearance every time the tide ebbs and flows.
Changes in surface color and specularity, over time, are natural and can be simulated in Blender. We will look at an interesting recipe that shows many of the color material aspects that can be animated over time. Each recipe will be a follow on...