Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating an ideal texture animation setup


In Chapter 3, we explored animated materials and textures. We can create a screen setup to aid us in that process as well.

Getting ready

Ideally, you should have created the previous recipe because we will use that to act as a template, applying a very simple modification to transform it into an animated materials layout. We will run through this recipe quite quickly so if you do not understand the interface controls to change and position Blender windows, complete the previous recipe, which should take no longer than 15 minutes. If you do this, the current recipe can be completed in less than 5 minutes.

How to do it...

You will need to begin by either starting Blender, to ensure the default scene is loaded, or to select New from the File menu.

  1. Select the Materials screen from the Browse ID data selector in the Blender Information header. This was the screen created in the previous recipe.

  2. From the same selector, click the + icon to create a copy. The...