Before we can start creating ocean-like materials, we need to set a scene that will enable our materials to work over what will be very large scenes in Blender. The camera will be able to see to its limits many hundreds of Blender units up to the horizon. Therefore, lighting and background will be important to help place our material into a world-sized environment.
This recipe picks up from the last, so you will need to open the blendfile large-scale-water-01.blend
created at the end of the last recipe, or unzip the file from the zip file.
In this recipe, we will set up the initial scene to make the most of the ocean simulation.
Open
large-scale-water-01.blend
that you completed from the last recipe, or unzipped earlier.You will notice that the rocks mesh object is selected, and the camera has been moved somewhat from the recipe where we created some nice rock simulations in Chapter 1. This is to produce a more pleasing layout...