Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up an ocean vista environment


Before we can start creating ocean-like materials, we need to set a scene that will enable our materials to work over what will be very large scenes in Blender. The camera will be able to see to its limits many hundreds of Blender units up to the horizon. Therefore, lighting and background will be important to help place our material into a world-sized environment.

Getting ready

This recipe picks up from the last, so you will need to open the blendfile large-scale-water-01.blend created at the end of the last recipe, or unzip the file from the zip file.

How to do it...

In this recipe, we will set up the initial scene to make the most of the ocean simulation.

  1. Open large-scale-water-01.blend that you completed from the last recipe, or unzipped earlier.

    You will notice that the rocks mesh object is selected, and the camera has been moved somewhat from the recipe where we created some nice rock simulations in Chapter 1. This is to produce a more pleasing layout...