Book Image

Blender 2.5 Materials and Textures Cookbook

Book Image

Blender 2.5 Materials and Textures Cookbook

Overview of this book

Blender 2.5 is one of the most usable 3D suites available. Its material and texture functions offer spectacular surface creation possibilities. It can take you hours just to create basic textures and materials in Blender and when you think of creating complex materials and textures you are petrified. Imagine how you will feel when you overcome these obstacles. This book wastes no time on boring theory and bombards you with examples of ready-created materials and textures from the start, with clear instructions on how they were created, and what you can learn from them for making your own. It covers all core Blender functions you will ever need to easily create perfect simulation of objects from the simplest to the most complex ones. The book begins with recipes that show you how to create natural surface materials, including a variety of pebbles, rocks, wood, and water, as well as man-made metals, complete with rust. By utilizing some of the easiest-to-use animation tools available, you will be able to produce accurate movement in mesh objects. Familiarize yourself with a plethora of tools that will help you to effectively organize your textures and materials. You will learn how to emulate the reflective properties of natural materials and how to simulate materials such as rusted iron, which is difficult to make believable. Transparency and reflection are both tricky natural surface properties to simulate but these recipes will make it easy. Explore ways to speed up animations by using special painting techniques to significantly lower render times. By the end of the book, you will be able to simulate some of the most difficult effects to recreate in any 3D suite, such as smoke, fire, and explosions.
Table of Contents (16 chapters)
Blender 2.5 Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using a paint package to merge UV maps


Blender has the capability to merge two UV bakes into a single image. However, to use this, you do require a capable graphics card that supports GLSL real-time rendering. These cards tend to be expensive and may not be installed on your computer. I therefore want to show how the same task can be achieved in a paint package such as GIMP. There are other advantages to this method in that you have more control over color correction, and image manipulation than in Blender. I will show in Chapter 8 how Blender can be used for some direct paint tasks but for this recipe, we will take the original front-face.png image and merge the good parts of the whole-face-sides.png.

Getting ready

You will need access to the whole-face-sides.png, and the front-face.png images from the last recipe. If you have not completed that recipe, the images are available from the UV-HEAD.zip as described at the start of this chapter.

How to do it...

We need to open the front-face.png...