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Multimedia Programming with Pure Data

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
4.4 (16)
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Multimedia Programming with Pure Data

Multimedia Programming with Pure Data

4.4 (16)
By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
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Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Index

Understanding the terms and interface


There are a number of terms we need to clarify before we proceed.

  • Operation modes: Pure Data works in two modes: Edit Mode and Run Mode. In Edit Mode, you can create and modify your program source in the patch window. In Run Mode, you execute the patch and modify data. Nevertheless, the patch will not stop playing when you switch between Edit and Run mode. You switch between the two modes by navigating to Edit | Edit mode. In Edit Mode, the cursor is a finger. In Run Mode, the cursor is the normal pointer. You can also use the keyboard shortcuts Command + E for Mac and Ctrl + E for Windows.

  • Programming elements: All programming elements in Pure Data are either object or data. Objects are functional elements that mainly perform tasks. Data will be the material that objects operate with. For example, a Pure Data object print will display text messages on screen whereas the datum message will be the text to be displayed. Programming in Pure Data involves putting objects and data in the patch window—canvas, and connecting them together.

  • Input/output: Programming in Pure Data involves connecting the output from one item to the input of another item. Nevertheless, Pure Data uses the terms inlet and outlet, instead of input and output. We'll see an example in the next section.

  • Windows: Each Pd patch comes with its canvas window. The other window with a lot of messages is the console window. You may need to pay attention to the console window, as it will show you the error messages in case you come into problem. To clear messages in the console window, choose Edit | Clear console. The keyboard shortcut is Shift + Command + L in Mac, Shift + Ctrl + L for Windows.

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Multimedia Programming with Pure Data
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