Our examples use either lines or points to render the particle system. In the GEM library, we can have other choices. With the use of the part_render
object, we can use other graphical shapes we have learnt to render the particles. In the next patch, Particle011.pd
, we start with a 2D square as shown in the following screenshot:
We put the square
object below the part_render
object. All particles from the patch become square shapes. We also have a new object part_size
to modify the size of each particle. The patch uses the speed
message in the part_head
object to control the speed of emission. The following screenshot is what you expect to see with the draw line
message enabled:
We can use a 3D shape, such as the sphere
object with lighting on. The following is an example of the same and the resulting image in the GEM window:
The resulting image of the particles in spheres is as follows:
We can replace the particles by text messages. Using the text2d
or text3d...