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Multimedia Programming with Pure Data
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Our examples use either lines or points to render the particle system. In the GEM library, we can have other choices. With the use of the part_render object, we can use other graphical shapes we have learnt to render the particles. In the next patch, Particle011.pd, we start with a 2D square as shown in the following screenshot:

We put the square object below the part_render object. All particles from the patch become square shapes. We also have a new object part_size to modify the size of each particle. The patch uses the speed message in the part_head object to control the speed of emission. The following screenshot is what you expect to see with the draw line message enabled:

We can use a 3D shape, such as the sphere object with lighting on. The following is an example of the same and the resulting image in the GEM window:

The resulting image of the particles in spheres is as follows:

We can replace the particles by text messages. Using the text2d or text3d...
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