Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Besides the features in the pd-extended package, we can further enhance the functionalities of Pure Data through the use of external libraries. In these sections, we learned how to install external libraries, with the examples of OpenCV and the Microsoft Kinect camera. The OpenCV library provides us with a lot of functions to work on computer vision applications that feature live object tracking. With the Kinect camera, we can obtain depth information from live video image. It can facilitate more flexible body part tracking for interactive applications.

We have worked on most multimedia programming tasks with Pure Data and the GEM library: starting from the basic data types and logics, 2D and 3D graphics, digital image, audio and video content, particles system graphics, interactivity with keyboard, mouse and motion tracking, network programming, interfacing with mobile devices, and electronic components and the depth-sensing camera. The skills and knowledge can prepare multimedia...