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Multimedia Programming with Pure Data

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
4.4 (16)
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Multimedia Programming with Pure Data

Multimedia Programming with Pure Data

4.4 (16)
By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
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Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Index

Summary


We have gone through a long and complex chapter. In this chapter we tried to extend the use of Pure Data beyond a desktop computer. We made use of the Ethernet or Wi-Fi network to connect two computers for information exchange. A mobile device, such as a smartphone or a tablet computer can communicate with a Pure Data application through the OSC protocol. We can take advantage of the multi-touch screen to control applications in the host computer. Finally, we introduce the use of micro-controller, a small piece of computer interfacing with sensors, motor, and LED light. With the Arduino platform, we can extend a Pure Data application to control LED light display and motor rotation. It also enables Pure Data to use physical switch and light sensor as input devices. We have covered more or less all the essential elements in Pure Data for multimedia programming. In the next chapter, we'll have a short conclusion of what we have learnt and also the explanation on how we can use other...

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Multimedia Programming with Pure Data
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