Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Detecting motion


We compare the current video image with a predefined background image to detect presence. To detect motion, we compare the current video image with a previous frame. To achieve this task, we have to make use of the pix_delay object to delay a video frame:

The number box in the right-hand inlet of the pix_delay object specifies the number of frames to delay. The patch Motion001.pd delays the video image for a number of frames and displays it on the GEM window. To make comparison, we use the current video frame and the delayed frame with the same pix_diff object:

Usually, we use the value 1 in the number box for the pix_delay object to retrieve the previous frame. The guideline is to track faster motion, use a smaller number (for example, 1) to track slower motion, use a bigger number. The image in the GEM window is the frame difference between the two frames:

With this image, we can again apply the pix_blob object to obtain the tracking information:

When you move in front of...