Book Image

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
Book Image

Multimedia Programming with Pure Data

By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Preparing for audio processing


We have covered the procedures to prepare for audio input and output in Pure Data in Chapter 5, Motion Detection. Let us revisit the key points. We have to check the compute audio box in the upper-right corner of the console window:

The next step is to prepare the audio settings in the Preference panel. Choose Pd-extended | Preference | Audio Settings from the menu bar. Select the input and output devices, such as Built-in Microphone and Built-in Output, and the default sample rate to 44100. When transferring analog audio signal to digital, the sample rate controls how frequently the system takes samples of the audio signal. 44100 is the commonly used standard for audio files and processing. The measurement is in Hertz. It affects the fidelity and the file size of the audio information. Refer to the following screenshot:

Rather than clicking on the compute audio box in the console window, we can also include this action in the patch window. We can use a toggle...