There are a number of individual artists and institutions that either employ Pure Data as a major creative tool or contribute extra functionalities to the Pure Data communities. Here are a few of them for reference.
Sergi Jordà, Günter Geiger, Martin Kaltenbrunner, and Marcos Alonso of the Music Technology Group (MTG) in the Universitat of Pompeu Fabra, Spain, designed and built the first Reactable, http://mtg.upf.es/project/reactable, with the audio engine created with Pure Data. It is a tangible musical instrument taking the form of a table. Users move around small pieces of rubber block—the puck, to generate electronic music. At the bottom of the puck is a piece of printed marker, called the fiducial marker. Here are samples of the fiducial markers.
A camera underneath the table tracks the markers' position and orientation to generate the music. In the Pure Data GEM library, we have the object pix_fiducialtrack
that performs a similar tracking function.
It is a collective of international artists and programmers, focusing on Free Libre Open Source Software—FLOSS, and digital arts. GOTO10, http://goto10.org/, aims to support and develop digital art projects and software tools for artistic creation with software programming.
Claude is a London media artist using free software, including Pure Data for artistic creation. His website is at http://mathr.co.uk/blog.
Jun Lee is a London based Taiwanese sound and media artist who has been using Pure Data for exhibition, live performance, and education. His information related to the GOTO10 is available at http://sonicvariable.goto10.org/.
Hans-Christoph Steiner has been developing interactive software and composing music. He is one of the primary developers of Pure Data. His works and information can be found at http://at.or.at/hans.
Piksel, http://piksel.no, is an annual event in Norway for artists and software developers to meet, present, and develop artistic and software projects, with focus on open source free software.
Baran Gülesen created software, music composition, and musical instruments for media arts installation, performance, and video. The website http://barangulesen.com documents the creative works and education material.
Andy Farnell is the author of the book, Designing Sound. The book is one of the few books on Pure Data. It is mainly written for sound designers and uses Pure Data as the main software tool to create the sound samples. The official website of the book is at http://aspress.co.uk/ds/ and it comes with the sample Pure Data patches for reference. Andy Farnell's personal website is at http://obiwannabe.co.uk/index.html.
Ben Bogart created a number of artworks using his ideas of memory association machines and self-organizing systems, which had been presented in various Pure Data conventions. His website is http://www.ekran.org.
In the last chapter, we used the Pure Data external libraries, such as, pix_openni
and pix_freenect
. Matthias Kronlachner was the author of them. Besides writing software, he works with sound programming and audio-visual performance, mainly with the use of Pure Data and GEM. His website is at http://www.matthiaskronlachner.com.