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Multimedia Programming with Pure Data

Multimedia Programming with Pure Data

By : Bryan, Wai-ching CHUNG
4.4 (16)
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Multimedia Programming with Pure Data

Multimedia Programming with Pure Data

4.4 (16)
By: Bryan, Wai-ching CHUNG

Overview of this book

Preparing interactive displays, creating computer games, and conducting audio-visual performance are now achievable without typing lines of code. With Pure Data, a graphical programming environment, creating interactive multimedia applications is just visually connecting graphical icons together. It is straightforward, intuitive, and effective. "Multimedia Programming with Pure Data" will show you how to create interactive multimedia applications. You will learn how to author various digital media, such as images, animations, audio, and videos together to form a coherent title. From simple to sophisticated interaction techniques, you will learn to apply these techniques in your practical multimedia projects. You start from making 2D and 3D computer graphics and proceed to animation, multimedia presentation, interface design, and more sophisticated computer vision applications with interactivity. With Pure Data and GEM, you will learn to produce animations with 2D digital imagery, 3D modelling, and particle systems. You can also design graphical interfaces, and use live video for motion tracking applications. Furthermore, you will learn Audio signal processing, which forms the key aspect to multimedia content creation. Last but not least, Network programming using Pure Data extension libraries explores applications to other portable devices.
Table of Contents (17 chapters)
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Multimedia Programming with Pure Data
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
2
Index

Chapter 9. Extending Pure Data

We have learned basic concepts and techniques for multimedia programming with Pure Data in the previous chapters. It covers the major tasks that interactive media artists/designers may encounter in their creative practices. Before we conclude the book, we present a number of external libraries that are not included in the standard pd-extended package. The libraries are common in the interactive media communities that greatly enhance the capabilities of Pure Data. We'll cover the topics on:

  • Integrating with OpenCV

  • Working with the Microsoft Kinect camera

To work on with the OpenCV examples, you need a webcam for your computer. For the Kinect examples, you need to have the Microsoft Xbox Kinect camera (http://www.xbox.com/en-US/kinect) together with the A/C power adapter.

Tip

Please also note that the libraries we are going to use only come with the handy pre-built versions for the Mac OSX platform. In order to work in the latest operating systems and Pure Data, the...

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