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  • Book Overview & Buying Hands-On Design Patterns with C++
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Hands-On Design Patterns with C++

Hands-On Design Patterns with C++ - Second Edition

By : Fedor G. Pikus
4.5 (11)
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Hands-On Design Patterns with C++

Hands-On Design Patterns with C++

4.5 (11)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
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1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Named Arguments, Method Chaining, and the Builder Pattern

In this chapter, we are going to examine a solution to a very common C++ problem: too many arguments. No, we are not talking about the arguments between C++ programmers, such as whether to put curly braces at the end of the line or the start of the next one (we have no solution to that problem). This is the problem of C++ functions with too many arguments. If you have maintained a large C++ system long enough, you have seen it—functions start with simple declarations and, over time, grow additional arguments, often defaulted, to support new features.

The following topics will be covered in this chapter:

  • What are the problems with long function declarations?
  • What is the alternative?
  • What are the downsides of using the named arguments idiom?
  • How can the named arguments idiom be generalized?
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Hands-On Design Patterns with C++
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