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Hands-On Design Patterns with C++

Hands-On Design Patterns with C++ - Second Edition

By : Fedor G. Pikus
4.5 (11)
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Hands-On Design Patterns with C++

Hands-On Design Patterns with C++

4.5 (11)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
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1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

An Introduction to Inheritance and Polymorphism

C++ is, first and foremost, an object-oriented language, and objects are the fundamental building blocks of a C++ program. Class hierarchies are used to express relationships and interactions between different parts of a software system, define and implement interfaces between components, and organize data and code. While this isn’t a book for teaching C++, the aim of this chapter is to give the reader enough knowledge about C++ language features as they relate to classes and inheritance, which will be used in later chapters. To that end, we won’t attempt to completely describe the C++ tools for working with classes but introduce the concepts and language constructs that will be used throughout this book.

The following topics will be covered in this chapter:

  • What are classes and what is their role in C++?
  • What are class hierarchies and how does C++ use inheritance?
  • What is runtime polymorphism and how is it used in C++?
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Hands-On Design Patterns with C++
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