Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

By : Fedor G. Pikus
5 (1)
Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

5 (1)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

abstract class 13

Active Object 565-569

Acyclic Visitor pattern 509-512

Adapter pattern 455-459

compile-time adapters 464-469

function adapters 459-462

versus Decorator pattern 462-464

Adapter solution 470-479

versus policy solution 469, 470

address sanitizer (ASAN) 399

advanced policy-based design 410

adapters and aliases 420-422

policies, for constructors 410-417

policies, for test 417-420

policies, rebinding 431, 432

policies, using to control public interface 422-430

aggregate parameters 230, 231

argument-dependent lookup (ADL) 90, 325

arguments

problem 226-229

B

Barton-Nackman trick 331

Builder pattern 242

basics 243, 244

fluent builder 244-250

implicit builder 250-254

C

C++ 538

coroutine patterns 574...