Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

By : Fedor G. Pikus
5 (1)
Book Image

Hands-On Design Patterns with C++ (Second Edition) - Second Edition

5 (1)
By: Fedor G. Pikus

Overview of this book

C++ is a general-purpose programming language designed for efficiency, performance, and flexibility. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. This book helps you focus on the design patterns that naturally adapt to your needs, and on the patterns that uniquely benefit from the features of C++. Armed with the knowledge of these patterns, you’ll spend less time searching for solutions to common problems and tackle challenges with the solutions developed from experience. You’ll also explore that design patterns are a concise and efficient way to communicate, as patterns are a familiar and recognizable solution to a specific problem and can convey a considerable amount of information with a single line of code. By the end of this book, you’ll have a deep understanding of how to use design patterns to write maintainable, robust, and reusable software.
Table of Contents (26 chapters)
1
Part 1: Getting Started with C++ Features and Concepts
5
Part 2: Common C++ Idioms
10
Part 3: C++ Design Patterns
18
Part 4: Advanced C++ Design Patterns

Patterns for Concurrency

The last chapter is dedicated to a set of patterns for use in concurrent programs. Concurrency and C++ have a somewhat complex relationship. On the one hand, C++ is a performance-oriented language, and concurrency is almost always employed to improve performance, so the two are a natural fit. Certainly, C++ was used to develop concurrent programs since the earliest days of the language. On the other hand, for a language so often used for writing concurrent programs, C++ has a surprising dearth of constructs and features that directly address the needs of concurrent programming. These needs are mostly addressed by a wide range of community-developed libraries and, often, application-specific solutions. In this chapter, we will review common problems encountered in the development of concurrent programs and solutions that emerged from years of experience; together, these are the two sides of a design pattern.

The following topics are covered in this chapter...