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Software Testing Strategies

Software Testing Strategies

By : Matthew Heusser, Michael Larsen
4.9 (9)
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Software Testing Strategies

Software Testing Strategies

4.9 (9)
By: Matthew Heusser, Michael Larsen

Overview of this book

In today’s world, software is everywhere—from entertainment apps to mission-critical systems that support our health, finance, and infrastructure. Testing plays a vital role in ensuring these systems work reliably. Whether you're a software developer, hobbyist, or IT professional, this book will guide you in mastering the art of testing. It’s about asking the right "What if?" questions, uncovering vulnerabilities, and ensuring software performs as expected throughout its lifecycle. Testing isn't just about automation; it’s a human-driven, creative process that requires skill, and a deep understanding of software behavior. With practical examples and expert insights, this book helps you craft your own test strategies and explore novel approaches to problem-solving in the testing world. With its help, you’ll hone your testing skills with techniques and methodologies rather than tool-based solutions. Authored by experts Matt Heusser and Michael Larson, the book provides valuable strategies for making testing both effective and engaging. Matt is known for his leadership in project rescue initiatives, while Michael’s work in accessibility testing has helped shape industry standards. By the end of this book, you’ll be equipped to enhance your testing practices and ensure high-quality software in an ever-evolving tech landscape.
Table of Contents (22 chapters)
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1
Part 1:The Practice of Software Testing
9
Part 2:Testing and Software Delivery
14
Part 3:Practicing Politics

Flow

Imagine you’re in an engineering plant. Raw materials come into the plant, where they are painted, assembled, repainted, have a QA inspection, are loaded into trucks, and hauled away. The workers can offload 1,000 widgets per hour into the staging area; initial painting is 750 widgets per hour, assembly is 500, repainting is 750, and the team can inspect 1,000 widgets per hour. What is the net output of the factory?

It doesn’t take a wizard to figure out that the factory will produce an output of 500 widgets per hour. Performance improvements regarding the repainting or inspection team are a total waste of time. It would be better if those teams decreased staff, moving them to help with the assembly process. Eli Goldratt’s theory of constraints provides some ideas to help us improve performance in such a factory. For example, we want to keep the assembly team working all the time; we might build up a little parts inventory in front of them in case they...

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Software Testing Strategies
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