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Software Testing Strategies

Software Testing Strategies

By : Matthew Heusser, Michael Larsen
4.9 (9)
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Software Testing Strategies

Software Testing Strategies

4.9 (9)
By: Matthew Heusser, Michael Larsen

Overview of this book

In today’s world, software is everywhere—from entertainment apps to mission-critical systems that support our health, finance, and infrastructure. Testing plays a vital role in ensuring these systems work reliably. Whether you're a software developer, hobbyist, or IT professional, this book will guide you in mastering the art of testing. It’s about asking the right "What if?" questions, uncovering vulnerabilities, and ensuring software performs as expected throughout its lifecycle. Testing isn't just about automation; it’s a human-driven, creative process that requires skill, and a deep understanding of software behavior. With practical examples and expert insights, this book helps you craft your own test strategies and explore novel approaches to problem-solving in the testing world. With its help, you’ll hone your testing skills with techniques and methodologies rather than tool-based solutions. Authored by experts Matt Heusser and Michael Larson, the book provides valuable strategies for making testing both effective and engaging. Matt is known for his leadership in project rescue initiatives, while Michael’s work in accessibility testing has helped shape industry standards. By the end of this book, you’ll be equipped to enhance your testing practices and ensure high-quality software in an ever-evolving tech landscape.
Table of Contents (22 chapters)
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1
Part 1:The Practice of Software Testing
9
Part 2:Testing and Software Delivery
14
Part 3:Practicing Politics

The Battleships problem – testing versus checking

Battleships is a grid-coordinate game, so, just like Dog Park, we will pretend we can flatten the input space into two dimensions – Y (up/down) and X (left/right). If it helps, you could think of the X-axis as activities, such as search, product information display, shopping cart, create/edit account, and the Y-axis as the input space within that account. If it doesn’t, well, it’s a model – it isn’t perfect. In the childhood game, the X-axis is represented by numbers (1 to 10) and the Y-axis is represented by letters (A to J). Thus, if you “bomb” the upper left-hand corner, you would select (1,A):

Figure 2.4 – A classic Battleships game map.This image is only for representation purposes. You can find the actual PDF at the link provided below.

This image was taken from Wikipedia under the Creative Commons license. At the time of writing, you can find...

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Software Testing Strategies
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