Book Image

Software Testing Strategies

By : Matthew Heusser, Michael Larsen
Book Image

Software Testing Strategies

By: Matthew Heusser, Michael Larsen

Overview of this book

Software Testing Strategies covers a wide range of topics in the field of software testing, providing practical insights and strategies for professionals at every level. With equal emphasis on theoretical knowledge and practical application, this book is a valuable resource for programmers, testers, and anyone involved in software development. The first part delves into the fundamentals of software testing, teaching you about test design, tooling, and automation. The chapters help you get to grips with specialized testing areas, including security, internationalization, accessibility, and performance. The second part focuses on the integration of testing into the broader software delivery process, exploring different delivery models and puzzle pieces contributing to effective testing. You’ll discover how to craft your own test strategies and learn about lean approaches to software testing for optimizing processes. The final part goes beyond technicalities, addressing the broader context of testing. The chapters cover case studies, experience reports, and testing responsibilities, and discuss the philosophy and ethics of software testing. By the end of this book, you’ll be equipped to elevate your testing game and ensure software quality, and have an indispensable guide to the ever-evolving landscape of software quality assurance.
Table of Contents (22 chapters)
1
Part 1:The Practice of Software Testing
9
Part 2:Testing and Software Delivery
14
Part 3:Practicing Politics

Precise language

You ask the boss what to do: should you test more, fix bugs, or release the software? They say you need to think outside the box.

Wait, what?

The government agency who ordered your custom software complains it doesn’t work on their tablet. The boss says this should all be clear in the contract, so you check the specification, where it says very clearly “Users shall use the input device to enter values, search, and update. All elements shall be Create, Read, Update, Delete complete.”

The input device? Is that a keyboard? Mouse? Tablet? We don’t know.

Most spoken languages, but especially English, are ambiguous. You can play a game, play guitar – you can play a role in a play. You can even play the fool. Each of those uses is different. Usually, we can figure out what the meaning is, but often, words are open to different interpretations. If you want a great example, consider the requirement that the software “handles...