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The C++ Workshop

The C++ Workshop

By : Dale Green , Anil Achary, Kurt Guntheroth , Shaun Ross Mitchell
5 (8)
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The C++ Workshop

The C++ Workshop

5 (8)
By: Dale Green , Anil Achary, Kurt Guntheroth , Shaun Ross Mitchell

Overview of this book

C++ is the backbone of many games, GUI-based applications, and operating systems. Learning C++ effectively is more than a matter of simply reading through theory, as the real challenge is understanding the fundamentals in depth and being able to use them in the real world. If you're looking to learn C++ programming efficiently, this Workshop is a comprehensive guide that covers all the core features of C++ and how to apply them. It will help you take the next big step toward writing efficient, reliable C++ programs. The C++ Workshop begins by explaining the basic structure of a C++ application, showing you how to write and run your first program to understand data types, operators, variables and the flow of control structures. You'll also see how to make smarter decisions when it comes to using storage space by declaring dynamic variables during program runtime. Moving ahead, you'll use object-oriented programming (OOP) techniques such as inheritance, polymorphism, and class hierarchies to make your code structure organized and efficient. Finally, you'll use the C++ standard library?s built-in functions and templates to speed up different programming tasks. By the end of this C++ book, you will have the knowledge and skills to confidently tackle your own ambitious projects and advance your career as a C++ developer.
Table of Contents (15 chapters)
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C++ Keywords

Keywords are words that are reserved by C++. Thus, we cannot use them in our applications for anything other than their intended purposes. For example, a common keyword is if, so you would not be able to define a variable or function of that name. It's these keywords that structure the C++ language, and it's through their use that we instruct our program on what it should be doing.

There are many keywords defined in the language, and covering them all at this early stage is not necessary. Instead, let's take a look at the keywords that we'll encounter over the coming chapters.

Some of these words define basic types, (bool, char, int, and so on), some of them are statements to define program flow (if, else, switch, and so on), and others define objects and scope (class, struct, namespace, and so on).

We'll be using these throughout the book, but for now we just need to know that these words are reserved by C++. You'll be able to tell...

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The C++ Workshop
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