Book Image

The C++ Workshop

By : Dale Green, Kurt Guntheroth, Shaun Ross Mitchell
Book Image

The C++ Workshop

By: Dale Green, Kurt Guntheroth, Shaun Ross Mitchell

Overview of this book

C++ is the backbone of many games, GUI-based applications, and operating systems. Learning C++ effectively is more than a matter of simply reading through theory, as the real challenge is understanding the fundamentals in depth and being able to use them in the real world. If you're looking to learn C++ programming efficiently, this Workshop is a comprehensive guide that covers all the core features of C++ and how to apply them. It will help you take the next big step toward writing efficient, reliable C++ programs. The C++ Workshop begins by explaining the basic structure of a C++ application, showing you how to write and run your first program to understand data types, operators, variables and the flow of control structures. You'll also see how to make smarter decisions when it comes to using storage space by declaring dynamic variables during program runtime. Moving ahead, you'll use object-oriented programming (OOP) techniques such as inheritance, polymorphism, and class hierarchies to make your code structure organized and efficient. Finally, you'll use the C++ standard library?s built-in functions and templates to speed up different programming tasks. By the end of this C++ book, you will have the knowledge and skills to confidently tackle your own ambitious projects and advance your career as a C++ developer.
Table of Contents (15 chapters)

Classes versus Structs

In C++, you have a choice between declaring an object as a struct or a class. Both can utilize member functions and inheritance and have a mixture of public, protected, and private fields (more on these in later chapters). The main difference between a class and a struct is that a struct's member variables and methods are public, while a class's member variables and methods are private. In the following example, two equivalent data types are declared to show how a struct defaults (doesn't use public, private or protected keywords) its members to public while a class defaults to private:

struct MyStruct 
{
    int myInt = 0; // this defaults to public 
};
class MyClass 
{
    int myInt = 0; // this defaults to private 
};
int main() 
{
    MyStruct myStruct;
    MyClass myClass;
    // allowed - public 
    int i = myStruct...